Tuesday, 19 May 2015

My Four Studies

UEA steps i really enjoyed doing this as my first study to the project trying to keep everything as clean and basic as possible. to make this easier next time i think it would help to have more picture of the steps from each side.

 my first textured model. I found part of the texture was stretched in one place where i had not made sure the uv checker was even. Next time i will make sure to take more care with the uv checker. 
 Ponte Tower.

I love this tower and the feel and effect it has i wanted to try and model it and try and capture the depth. i started modeling it from one window then duplicating and merging it together to make one ring. then duplicating it upwards. I would like to come back to finishing this model adding different windows in the texture. 




 Water Tower i wanted to try do different parts of architecture to what people did in my year. I liked how the water tower looked like a ufo and thought this would be fun to model.

I also did some steps from the uea. i found a good way of copying the last move i did and being able to copy and repeat to make a spiral.

Brutal Architecture

I then started to relate to my project which i had to have four model studies. on architecture or various objects i found interesting and could challenge me. I started looking at pictures on brutal Architecture as i found this interesting and i thought the shapes would be easy to model and texture.
here are some of the pictures i found most intersting.











Buddha head

I then found an interest in a Buddha head that i sore in a shop. i took some pictures and then by adding them in as a picture plain i then started to model directly from the picture. extruding from edges and pulling vertex. After a while of playing around i found this might be in a bit of the deep end for me. but i was quite happy with what i created i really like how you can make one side of the face and duplicate it to the other side to make the full face.


 

Introduction

First time using maya I found it difficult to get use to the layout of using the different tools. I found going at my own pace from following youtube videos on how to create a sword for Dota2 very helpful as I could stop and rewind getting use to the different tools. this is a picture of the sword i tried to create.
here is the high polly version i was happy with the outcome of this model even tho i found it hard at the start.

low polly model ready to strart uv. instead of carrying on with the sword to the next level i wanted to carry on practicing modeling.
I would now feel comfortable to carry out to the next stage from what i have done in class on uv unwrapping.